Wednesday, April 30, 2014

An introduction to Magic by Master Monty

Earth, Fire, Water and Wind.

Everything that it's possible to do with magic can be decomposed and explained by this core elements.

So Magic in Ammerinthia is basically the ability to control this elements.

But to do so you have to give some thing for it.

Earth magic consumes your flesh. It's proeminent users  are mostly fat peope who have a lot of flesh to spend. Using it daily requires that you eat huge quantities of food so you don't end with only skin and bones.

Fire steals the warm from your body. It's very refreshing to use it in a warm environment but very risky in the cold, even if you are only trying to warm yourself, since you might be death by the time you are warming up.

Water takes a toll on your blood. It becomes thicker making it harder to circulate it through your body.

Wind magic takes oxygen from your body. It's the most used kind of magic since it can be replenished by just breathing, but it's also considered the weakest element since it's the one that requires more effort to change anything.

But even though everyone can use it, what you really can do change from person to person.

To discern what you can do is a mission that you only can finish, no one can tell what you can do or how far you can push yourself. That's something only you can find and in the worst case die for.

Here we will only teach you how to achieve something by using the least amount of Magic.

So by the end of this three years you will be able to identify and use anything in the best possible way to achieve what you have set your mind on.

This is will be our objective.

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